![]() ![]() In case you can’t guess, this section is all about world building. We’ll take a look at each of these in turn and talk about the highlights. The DMG is broken out into 4 main sections that each have their own focus. However, if you are a dungeon master, especially one that loves to tinker with your game and campaigns, then take note, this book is your bible. You may browse the section of magic items, but for the most part, you won’t ever need to crack the cover. If you are strictly a player, then the book is obviously not for you. The 5th edition’s Dungeon Master’s Guide clocks in at over 300 pages and covers a broad variety of topics. So what do I think of a book that’s targeted only to a specific section of the RPG market? Let’s find out. It’s always been more of a tool for me to use piece-meal as needed. Even though I’ve ran countless campaigns as a dungeon master (DM), I rarely read the Dungeon Master’s Guide (DMG) cover to cover. So now it’s time to dive into the final book in the set, the Dungeon Master’s Guide. ![]() Truth be told, we were able to play the game just fine with the staggered roll out. The Player’s Handbook was outstanding and the Monster Manual was a love letter to DMs. I’m used to getting my hands on all three books at once and, as my wife will attest to, I hate change. ![]() When they first announced that the roll out of the core books would be a months long process, I was a little unsure of the strategy. We are finally here, the last book of the Dungeons and Dragons 5th edition “core set”. ![]()
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